Keveen Simonin

SENIOR SOUND designer

I started music 18 years ago by playing Guitar. I was interesting in learning musical theory for different purpose. I discovered a huge universe as music is very unique depending on styles and countries. I learned in different school some technics for composition but as well audio engineering. 

I decided to continue to learn more about audio stuff by composing with computer music. This is music composition which led me to sound design few years later by using Steinberg tools as Cubase SX3. I will continue to discover more about Computer music creation with VSTs plugins. I use today different tools to create audio stuffs I discovered by sharing knowledges with professional audio guys around the world.

BIO

 I use to create sound design asset with the
help of the most professional audio VST plugins as Native Instrument,
FabFilter, Waves, Izotope suite and AudioEase espescially for Altiverb. I
continue to use Steinberg audio workstation especially with Nuendo 10, a very
powerful workstation dedicated for sound design in video game industry. Some
engines brung to me a completely different aspect and field of view about sound
design. Wwise and Fmod Studio are the most powerful audio engine for creating
interactive sound design and music for video game.

 I dedicate the most of time
by using them and learning more technics about it. The Wwise Community is very
important and gives sound designers as me more possibilities to discover and
share implementation technics for audio asset and interactive acoustics purpose.
I am very interreseted at this time about acoustic technics we use in 3D engine
as occlusion and diffraction systems. I would like to develop in the future my
skills in programming so as to create my own acoustic interactive system. 

Engines

Plugins and tools

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