Keveen Simonin

Sound Designer

SOUND DESIGN XIII Remake gameplay

Here is a Sound design demo of the work that I made on XIII Remake. It will show you every aspects of the game that I worked on. Essentially based on weapons for player and AI, ambiences, music implementation, interactibles and destructibles, acoustic implementation and design etc…

GAMES

XIII Remake

I performed the entire audio implementation on Fmod and Unity for the Remake of XIII. I manage all different kind of events available in Fmod depending on what its needed on Unity side. With the help of a dedicated audio programmer we created all audio tools (Occlusion and Diffraction system using Fmod Parameter, Spline so as to events emitter to follow the line we wish, Game object random transform to provide birds behavior) necessary to provide the best integration possible

Want to deep dive into XIII AUDIO?

Test Drive Unlimited Solar Crown

I worked as Sound Designer performing design and audio implementation with Fmod, Rev plugin and KT Engine for TDUSC. Racing games give opportunity to explore complex integration to reproduce realistic car engines. More details coming soon…

 

 

CONTRABAND

Currently working on Contraband project with Wwise for Avalanche Studios Group.




Tokaido

I created entire sound design and mixdown on the digital board game Tokaïdo. The universe of this game is Japanese medieval. The related ambiance I created was Zen for the player feeling in Japanese natural environment. All dialogues and specific sound effects have been created in studio.  I gave my personal expertise on which audio asset could match with the artistic direction. We created as well with the programmer specific audio tools in C# to give unique implementation.  The game is available on Apple Store and Google Play.

Eclipse

I gave support about audio pipeline on this project related to VR purpose and multiplayer gameplay specific integration. I shared my knowledges about implementation in Wwise for Unreal Engine 4 so as to deliver the best Wwise project possible about performance and multiplayer multiple listeners context. 

Perudo

I created entire sound design and mixdown on the digital board game Perudo. It is about a Pirate journey in different ambiences as Jungle, Tavern, A pirate boat and Mayan City. I gave my expertise for the audio as a narrative one for all levels to be linked together by a unique history. Sound effects and dialogues has been recorded in studio to give a very special audio design for this game. We created with programmer specific audio tools to implement audio asset in Unity like unique timeline and random tools for ambiences or specific loop script in C# for related needs. The game is available on Apple Store and Google Play.

Projects

Remember Me

Sound Re-Design
Watch video

The Hum - Abductions

Sound Re-Design
Watch video

Silent Hunter 5

Sound Re-Design
Watch video

Mon ami Bob

Sound Design - Audio Mix
Watch video

AUDIO QA

Focus Home Interactive is a french publisher I worked with as QA regarding Audio for different platforms such as PC, Xbox One, PS4.

ETHERIUM

FARMING SIMULATOR 15

BLOOD BOWL 2

MORDHEIM CITY

Let me introduce myself

I am passionate about music and audio architecture since I am young.

I started to work as an Audio Designer in the video game industry in 2012. I manage both Wwise and Fmod softwares for Unity and Unreal Engine

Currently focused on a AAA game, I dedicate my time to explore new ways of creating sounds.

I aim to find the best solutions related to acoustic purposes.

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